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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>

<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>calcAllOppTurns()
: <a class="el" href="class_turn_generator.html#adccfc165f4f7f080beffb234c28960e6">TurnGenerator</a>
</li>
<li>calcBishopTurns()
: <a class="el" href="class_turn_generator.html#a22ecf43e72f2f125da5439e67fbe93a6">TurnGenerator</a>
</li>
<li>calcCoordinatesForTileAt()
: <a class="el" href="class_chess_set.html#a211f65394e911fd49231431d9da79e5b">ChessSet</a>
</li>
<li>calcKingTurns()
: <a class="el" href="class_turn_generator.html#a5aaa7762ce20947f3ddf3639b59beb2b">TurnGenerator</a>
</li>
<li>calcKnightTurns()
: <a class="el" href="class_turn_generator.html#aef51b56a2cf9fb8bb0edb0b32d291430">TurnGenerator</a>
</li>
<li>calcLongCastleTurns()
: <a class="el" href="class_turn_generator.html#add849200f2254c17e9e8ab987e611148">TurnGenerator</a>
</li>
<li>calcMoveTurns()
: <a class="el" href="class_turn_generator.html#af12850a7a31ce7573c1097044cbae42a">TurnGenerator</a>
</li>
<li>calcPawnAttackTurns()
: <a class="el" href="class_turn_generator.html#acaab277f1915430686c0144eaedc8ebf">TurnGenerator</a>
</li>
<li>calcPawnMoveTurns()
: <a class="el" href="class_turn_generator.html#a29167d369084a34b22b2325483b63642">TurnGenerator</a>
</li>
<li>calcPawnTurns()
: <a class="el" href="class_turn_generator.html#a386a6d3eedb47d341a5cd0e5e3b9a29a">TurnGenerator</a>
</li>
<li>calcQueenTurns()
: <a class="el" href="class_turn_generator.html#af269bb21e15aefbfa6ec180c3de939d1">TurnGenerator</a>
</li>
<li>calcRookTurns()
: <a class="el" href="class_turn_generator.html#aafd8d2537613b1610e404d1788e689eb">TurnGenerator</a>
</li>
<li>calcShortCastleTurns()
: <a class="el" href="class_turn_generator.html#a077bac9879610b9ad897cbcca01105c2">TurnGenerator</a>
</li>
<li>calcUnCheckFields()
: <a class="el" href="class_turn_generator.html#a224a17e671919ac22dbc35dd6a792d98">TurnGenerator</a>
</li>
<li>canStayInState()
: <a class="el" href="class_a_i_player.html#a96ef820fd422af8d553ea31b9e07464b">AIPlayer</a>
</li>
<li>captureIncrement()
: <a class="el" href="class_incremental_material_and_p_s_t_evaluator.html#add2ff8b8e299bd06d01a566c64a57c71">IncrementalMaterialAndPSTEvaluator</a>
, <a class="el" href="class_incremental_zobrist_hasher.html#ad2680c1df10afa1a06567640072a92e9">IncrementalZobristHasher</a>
</li>
<li>capturePiece()
: <a class="el" href="class_chess_board.html#a4dc28ca7db68d048818d7b52bcd4e943">ChessBoard</a>
</li>
<li>changeState()
: <a class="el" href="class_a_i_player.html#a523158ae141f8c4c454a1b22849098be">AIPlayer</a>
</li>
<li>checkTimeBetweenKeyStrokes()
: <a class="el" href="class_arrow_navigation_handler.html#a27a1354890926e6d5d9d4a3076040dd4">ArrowNavigationHandler</a>
</li>
<li>ChessSet()
: <a class="el" href="class_chess_set.html#a5d04af40b68e900243871baf71f77f27">ChessSet</a>
</li>
<li>clearedEnPassantSquare()
: <a class="el" href="class_incremental_zobrist_hasher.html#a01586dea4454cafca0c37f768345b0fa">IncrementalZobristHasher</a>
</li>
<li>Color
: <a class="el" href="class_model.html#aacca359f52db22626d236f108da4f087">Model</a>
</li>
<li>completePromiseWith()
: <a class="el" href="class_a_i_player.html#a17877bce27d5f2d82ede11600acb99eb">AIPlayer</a>
</li>
<li>create2DGradientRectList()
: <a class="el" href="class_object_helper.html#afd3d42e5baac32e001c0bdf755c1bdfd">ObjectHelper</a>
</li>
<li>create2DRectList()
: <a class="el" href="class_object_helper.html#aa0a7a8effc0576fd3ab9186b33fd8aef">ObjectHelper</a>
</li>
<li>createChessBoardList()
: <a class="el" href="class_chess_set.html#a12663ad860075c0e0aba59c884305908">ChessSet</a>
</li>
<li>createCubeList()
: <a class="el" href="class_object_helper.html#a2b4ba37c9a9ffda64d5e0abaf151118e">ObjectHelper</a>
</li>
<li>createModelsList()
: <a class="el" href="class_chess_set.html#a7710de605153f7e61f490a5084ad1eb5">ChessSet</a>
</li>
<li>cutoffs
: <a class="el" href="struct_negamax_1_1_perf_counters.html#a4b44de710f2b2baa10d417d70df12205">Negamax&lt; TGameState, AB_CUTOFF_ENABLED, MOVE_ORDERING_ENABLED, TRANSPOSITION_TABLES_ENABLED &gt;::PerfCounters</a>
</li>
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